SoundIoInStream.read_callback

In this function call ::soundio_instream_begin_read and ::soundio_instream_end_read as many times as necessary to read at minimum frame_count_min frames and at maximum frame_count_max frames. If you return from read_callback without having read frame_count_min, the frames will be dropped. frame_count_max is how many frames are available to read.

The code in the supplied function must be suitable for real-time execution. That means that it cannot call functions that might block for a long time. This includes all I/O functions (disk, TTY, network), malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select, pthread_join, pthread_cond_wait, etc.

struct SoundIoInStream
extern (C) @nogc nothrow
void function(SoundIoInStream*, int frame_count_min, int frame_count_max) read_callback;

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