This optional callback happens when the sound device buffer is full, yet there is more captured audio to put in it. This is never fired for PulseAudio. This is called from the SoundIoInStream::read_callback thread context.
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This optional callback happens when the sound device buffer is full, yet there is more captured audio to put in it. This is never fired for PulseAudio. This is called from the SoundIoInStream::read_callback thread context.