SoundIoOutStream.software_latency

Ignoring hardware latency, this is the number of seconds it takes for the last sample in a full buffer to be played. After you call ::soundio_outstream_open, this value is replaced with the actual software latency, as near to this value as possible. On systems that support clearing the buffer, this defaults to a large latency, potentially upwards of 2 seconds, with the understanding that you will call ::soundio_outstream_clear_buffer when you want to reduce the latency to 0. On systems that do not support clearing the buffer, this defaults to a reasonable lower latency value.

On backends with high latencies (such as 2 seconds), frame_count_min will be 0, meaning you don't have to fill the entire buffer. In this case, the large buffer is there if you want it; you only have to fill as much as you want. On backends like JACK, frame_count_min will be equal to frame_count_max and if you don't fill that many frames, you will get glitches.

If the device has unknown software latency min and max values, you may still set this, but you might not get the value you requested. For PulseAudio, if you set this value to non-default, it sets PA_STREAM_ADJUST_LATENCY and is the value used for maxlength and tlength.

For JACK, this value is always equal to SoundIoDevice::software_latency_current of the device.

struct SoundIoOutStream
extern (C) @nogc nothrow
double software_latency;

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